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Roboid Control for C#
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A participant is used for communcation between things.
Public Member Functions | |
Participant () | |
Create a porticiapnt. | |
Participant (int port) | |
Create a participant with the give UDP port. | |
Participant (string ipAddress="0.0.0.0", int port=7681) | |
Create a new participant for a site at the given address and port. | |
Participant (UdpClient udpClient, int port) | |
Create a participant using the given udp client. | |
RemoteParticipant | GetParticipant (string ipAddress, int port) |
RemoteParticipant | AddParticipant (string ipAddress, int port) |
delegate Thing | ThingConstructor (byte networkId, byte thingId) |
void | Register (byte thingType, ThingConstructor constr) |
void | Register< ThingClass > (Thing.Type thingType) |
void | Register< ThingClass > (byte thingType) |
virtual void | Update (ulong currentTimeMS=0) |
virtual void | Publish () |
void | SendThingInfo (RemoteParticipant remoteParticipant, Thing thing) |
bool | Send (IMessage msg) |
bool | Send (RemoteParticipant remoteParticipant, IMessage msg) |
void | PublishThingInfo (Thing thing) |
bool | Publish (IMessage msg) |
bool | SendBuffer (int bufferSize) |
bool | PublishBuffer (int bufferSize) |
void | ReceiveData (byte[] data, RemoteParticipant remoteParticipant) |
Thing | Get (byte networkId, byte thingId) |
Get a thing with the given ids. | |
void | Add (Thing thing, bool invokeEvent=true) |
Add a new thing for this participant. | |
Public Attributes | |
byte[] | buffer = new byte[1024] |
ulong | publishInterval = 3000 |
string | name = "Participant" |
IPEndPoint | endPoint = null |
UdpClient | udpClient = null |
string | broadcastIpAddress = "255.255.255.255" |
readonly ConcurrentQueue< IMessage > | messageQueue = new ConcurrentQueue<IMessage>() |
List< RemoteParticipant > | senders = new List<RemoteParticipant>() |
string | ipAddress = "0.0.0.0" |
The internet address of the participant. | |
int | port = 0 |
The UDP port on which the participant can be reached. | |
byte | networkId |
The network ID of the participant. | |
Protected Member Functions | |
void | ReceiveUDP (IAsyncResult result) |
virtual void | Process (RemoteParticipant sender, ParticipantMsg msg) |
virtual void | Process (RemoteParticipant sender, NetworkIdMsg msg) |
virtual void | Process (InvestigateMsg msg) |
virtual void | Process (RemoteParticipant sender, ThingMsg msg) |
virtual void | Process (RemoteParticipant sender, NameMsg msg) |
virtual void | Process (RemoteParticipant sender, ModelUrlMsg msg) |
virtual void | Process (PoseMsg msg) |
virtual void | Process (RemoteParticipant sender, BinaryMsg msg) |
virtual void | Process (TextMsg temsgxt) |
virtual void | Process (DestroyMsg msg) |
Protected Attributes | |
readonly Dictionary< byte, Func< byte, byte, Thing > > | thingMsgProcessors = new Dictionary<byte, Func<byte, byte, Thing>>() |
ulong | nextPublishMe = 0 |
readonly List< Thing > | things = new List<Thing>() |
The things reported by this participant. | |
Passer.RoboidControl.Participant.Participant | ( | int | port | ) |
Create a participant with the give UDP port.
port | The port number on which to communicate |
Passer.RoboidControl.Participant.Participant | ( | string | ipAddress = "0.0.0.0" , |
int | port = 7681 |
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Create a new participant for a site at the given address and port.
ipAddress | The ip address of the site server |
port | The port number of the site server |
Passer.RoboidControl.Participant.Participant | ( | UdpClient | udpClient, |
int | port | ||
) |
Create a participant using the given udp client.
udpClient | UDP client to use for communication |
port | The port number on which to communicate |
void Passer.RoboidControl.Participant.Register< ThingClass > | ( | Thing::Type | thingType | ) |
ThingClass | : | Thing |
void Passer.RoboidControl.Participant.Register< ThingClass > | ( | byte | thingType | ) |
ThingClass | : | Thing |
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inherited |
Get a thing with the given ids.
networkId | The networkId of the thing |
thingId | The ID of the thing |
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inherited |
Add a new thing for this participant.
thing | The thing to add |
invokeEvent | Invoke an notification event when the thing has been added |