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Roboid Control for C#
|
Message providing generic information about a Thing.
Public Member Functions | |
| ThingMsg (byte networkId, Thing thing) | |
| Create a message for sending. | |
| ThingMsg (byte networkId, byte thingId, byte thingType, byte parentId) | |
| Create a message for sending. | |
| ThingMsg (byte[] buffer) | |
| Create a message for receiving. | |
| override byte | Serialize (ref byte[] buffer) |
| Serialize the message into a byte array. | |
Static Public Attributes | |
| const byte | id = 0x80 |
| The message ID. | |
| const byte | length = 5 |
| The length of the message. | |
| Passer.RoboidControl.ThingMsg.ThingMsg | ( | byte | networkId, |
| Thing | thing | ||
| ) |
Create a message for sending.
| networkId | The network ID of the thing |
| thing | The thing |
| Passer.RoboidControl.ThingMsg.ThingMsg | ( | byte | networkId, |
| byte | thingId, | ||
| byte | thingType, | ||
| byte | parentId | ||
| ) |
Create a message for sending.
| networkId | The network ID of the thing |
| thingId | The ID of the thing |
| thingType | The type of thing |
| parentId | The parent of the thing |
| Passer.RoboidControl.ThingMsg.ThingMsg | ( | byte[] | buffer | ) |
Create a message for receiving.
| buffer | The byte array to parse |
|
virtual |
Serialize the message into a byte array.
| buffer | The buffer to serialize into |
Reimplemented from Passer.RoboidControl.IMessage.