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Roboid Control for C# 0.4
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The Unity representation of a Roboid Control differential drive.
Public Member Functions | |
| void | UpdateThing () |
| Update the Unity state. | |
Static Public Member Functions | |
| static DifferentialDrive | Create (RoboidControl.DifferentialDrive coreDrive) |
| Create the Unity representation. | |
| static Thing | Create (RoboidControl.Thing core) |
| Create a Unity representation of a Thing. | |
Public Attributes | |
| Motor | leftMotor |
| Motor | rightMotor |
| Wheel | leftWheel |
| The left wheel of the differential drive. | |
| Wheel | rightWheel |
| The right wheel of the differential drive. | |
| SphereCollider | casterWheel |
| The caster wheel to keep the differential drive horizontal. | |
| Participant | owner |
| The owner of this thing. | |
Protected Member Functions | |
| virtual void | Start () |
| Start the Unity representation. | |
| override void | HandleBinary () |
| Handle the binary event indicating a configuration change. | |
| override void | FixedUpdate () |
| Update the Unity representation state. | |
| void | Init (RoboidControl.Thing core) |
| Initialize the Thing. | |
| virtual void | Update () |
| Update the Unity rendering. | |
| virtual void | HandlePose () |
| Handle a Pose event. | |
Properties | |
| RoboidControl.DifferentialDrive | coreDrive [get] |
| The core differential drive. | |
| RoboidControl.Thing | core [get, set] |
| The core C# thing. | |
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static |
Create the Unity representation.
| coreDrive | The core touch sensor |
This uses a 'DifferentialDrive' resource when available for the Unity representation. If this is not available, a default representation is created.
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protectedvirtual |
Handle the binary event indicating a configuration change.
Reimplemented from RoboidControl.Unity.Thing.
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protectedvirtual |
Update the Unity representation state.
Reimplemented from RoboidControl.Unity.Thing.
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staticinherited |
Create a Unity representation of a Thing.
| core | The core of the thing |
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protectedinherited |
Initialize the Thing.
| core | The core of the thing |
This affects the parent and pose of the thing
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protectedvirtualinherited |
Handle a Pose event.
This can update the position and/or orientation when the velocity of the thing is zero. If a velocity is not zero, the position and/or orientation update will be ignored