![]() |
Roboid Control for C# 0.4
|
The Unity representation of a Roboid Control motor.
Public Member Functions | |
void | UpdateThing () |
Update the Unity state. | |
Static Public Member Functions | |
static Motor | Create (RoboidControl.Motor coreMotor) |
Create the Unity representation of the motor. | |
static Thing | Create (RoboidControl.Thing core) |
Create a Unity representation of a Thing. | |
Public Attributes | |
float | maxSpeed = 5 |
The maximum rotation speed of the motor in rotations per second. | |
Participant | owner |
The owner of this thing. | |
Protected Member Functions | |
override void | FixedUpdate () |
Update the Unity state. | |
override void | HandleBinary () |
Handle the binary event containing the rotation speed. | |
void | Init (RoboidControl.Thing core) |
Initialize the Thing. | |
virtual void | Update () |
Update the Unity rendering. | |
virtual void | HandlePose () |
Handle a Pose event. | |
Properties | |
RoboidControl.Motor | coreMotor [get] |
The core motor. | |
float | rotationSpeed [get, protected set] |
The actual rotation speed in rotations per second. | |
RoboidControl.Thing | core [get, set] |
The core C# thing. | |
|
static |
Create the Unity representation of the motor.
coreMotor | The core motor |
This uses a 'Motor' resource when available for the Unity representation. If this is not available, a default representation is created.
|
protectedvirtual |
Update the Unity state.
Reimplemented from RoboidControl.Unity.Thing.
|
protectedvirtual |
Handle the binary event containing the rotation speed.
Reimplemented from RoboidControl.Unity.Thing.
|
staticinherited |
Create a Unity representation of a Thing.
core | The core of the thing |
|
protectedinherited |
Initialize the Thing.
core | The core of the thing |
This affects the parent and pose of the thing
|
protectedvirtualinherited |
Handle a Pose event.
This can update the position and/or orientation when the velocity of the thing is zero. If a velocity is not zero, the position and/or orientation update will be ignored