Roboid Control for C#
Loading...
Searching...
No Matches
Public Member Functions | Static Public Member Functions | Public Attributes | Protected Attributes | Properties | Events | List of all members
RoboidControl.DifferentialDrive Class Reference

Detailed Description

A thing which can move itself using a differential drive system.

See also
https://en.wikipedia.org/wiki/Differential_wheeled_robot
Inheritance diagram for RoboidControl.DifferentialDrive:
RoboidControl.Thing

Public Member Functions

 DifferentialDrive (bool invokeEvent=true)
 Create a differential drive without communication abilities </summary

Parameters
invokeEventInvoke a OnNewThing event when the thing has been created

 
 DifferentialDrive (ParticipantUDP participant, byte thingId=0, bool invokeEvent=true)
 Create a differential drive for a participant.
 
 DifferentialDrive (Thing parent, byte thingId=0, bool invokeEvent=true)
 Create a new child differential drive.
 
void SetDriveDimensions (float wheelDiameter, float wheelSeparation)
 Configures the dimensions of the drive.
 
void SetMotors (Thing leftWheel, Thing rightWheel)
 Congures the motors for the wheels.
 
void SetWheelVelocity (float speedLeft, float speedRight)
 Directly specify the speeds of the motors.
 
override void Update (ulong currentMs, bool recursive=true)
 
virtual void CreateComponent ()
 Function which can be used to create components in external engines.
 
void AddChild (Thing child)
 Add a child Thing to this Thing.
 
bool RemoveChild (Thing child)
 Remove the given thing as a child of this thing.
 
void Update (bool recurse=false)
 Update de state of the thing.
 
delegate void ChangeHandler ()
 
delegate void SphericalHandler (Spherical v)
 
delegate void ThingHandler (Thing t)
 
virtual byte[] GenerateBinary ()
 Function used to generate binary data for this thing.
 
virtual void ProcessBinary (byte[] bytes)
 Function used to process binary data received for this thing.
 

Static Public Member Functions

static ulong GetTimeMs ()
 Get the current time in milliseconds.
 
static void InvokeNewThing (Thing thing)
 Trigger the creation for the given thing.
 

Public Attributes

bool terminate = false
 
Participant owner = null
 The participant owning this thing.
 
byte id = 0
 The ID of this thing.
 
byte type = Type.Undetermined
 The type of this thing.
 
bool nameChanged = false
 
string modelUrl = ""
 An URL pointing to the location where a model of the thing can be found.
 
Unity.Thing component = null
 A reference to the representation of the thing in Unity.
 
bool hierarchyChanged = true
 Indicator that the hierarchy of the thing has changed.
 
bool positionUpdated = false
 Boolean indicating that the thing has an updated position.
 
bool orientationUpdated = false
 Boolean indicating the thing has an updated orientation.
 
bool linearVelocityUpdated = false
 Boolean indicating the thing has an updated linear velocity.
 
bool angularVelocityUpdated = false
 Boolean indicating the thing has an updated angular velocity.
 

Protected Attributes

float wheelRadius = 1.0f
 The radius of a wheel in meters.
 
float wheelSeparation = 1.0f
 The distance between the wheels in meters.
 
float rpsToMs = 1.0f
 Convert revolutions per second to meters per second.
 
Thing leftWheel = null
 The left wheel.
 
Thing rightWheel = null
 The right wheel.
 
List< Thingchildren = new()
 The children of this thing.
 

Properties

virtual string name [get, set]
 The name of the thing.
 
Thing parent [get, set]
 The parent of this thing.
 
Spherical position [get, set]
 The position of the thing in local space, in meters.
 
SwingTwist orientation [get, set]
 The orientation of the thing in local space.
 
Spherical linearVelocity [get, set]
 The linear velocity of the thing in local space in meters per second.
 
Spherical angularVelocity [get, set]
 The angular velocity of the thing in local space in degrees per second.
 

Events

ChangeHandler OnNameChanged = delegate { }
 Event which is triggered when the name changes.
 
ChangeHandler OnPoseChanged = delegate { }
 Event triggered when the pose has changed.
 
SphericalHandler OnLinearVelocityChanged = delegate { }
 Event triggered when the linear velocity has changed.
 
SphericalHandler OnAngularVelocityChanged = delegate { }
 Event triggered when the angular velocity has changed.
 
static ThingHandler OnNewThing = delegate { }
 Event triggered when a new thing has been created.
 

Constructor & Destructor Documentation

◆ DifferentialDrive() [1/2]

RoboidControl.DifferentialDrive.DifferentialDrive ( ParticipantUDP  participant,
byte  thingId = 0,
bool  invokeEvent = true 
)

Create a differential drive for a participant.

Parameters
ownerThe owning participant
thingIdThe ID of the thing, leave out or set to zero to generate an ID
invokeEventInvoke a OnNewThing event when the thing has been created

◆ DifferentialDrive() [2/2]

RoboidControl.DifferentialDrive.DifferentialDrive ( Thing  parent,
byte  thingId = 0,
bool  invokeEvent = true 
)

Create a new child differential drive.

Parameters
parentThe parent thing
thingIdThe ID of the thing, leave out or set to zero to generate an ID
invokeEventInvoke a OnNewThing event when the thing has been created

Member Function Documentation

◆ SetDriveDimensions()

void RoboidControl.DifferentialDrive.SetDriveDimensions ( float  wheelDiameter,
float  wheelSeparation 
)

Configures the dimensions of the drive.

Parameters
wheelDiameterThe diameter of the wheels in meters
wheelSeparationThe distance between the wheels in meters

These values are used to compute the desired wheel speed from the set linear and angular velocity.

See also
SetLinearVelocity SetAngularVelocity

◆ SetMotors()

void RoboidControl.DifferentialDrive.SetMotors ( Thing  leftWheel,
Thing  rightWheel 
)

Congures the motors for the wheels.

Parameters
leftWheelThe motor for the left wheel
rightWheelThe motor for the right wheel

◆ SetWheelVelocity()

void RoboidControl.DifferentialDrive.SetWheelVelocity ( float  speedLeft,
float  speedRight 
)

Directly specify the speeds of the motors.

Parameters
speedLeftThe speed of the left wheel in degrees per second. Positive moves the robot in the forward direction.
speedRightThe speed of the right wheel in degrees per second. Positive moves the robot in the forward direction.

◆ Update() [1/2]

override void RoboidControl.DifferentialDrive.Update ( ulong  currentMs,
bool  recursive = true 
)
virtual

Reimplemented from RoboidControl.Thing.

◆ CreateComponent()

virtual void RoboidControl.Thing.CreateComponent ( )
virtualinherited

Function which can be used to create components in external engines.

Currently this is used to create GameObjects in Unity

Reimplemented in RoboidControl.DigitalSensor, RoboidControl.DistanceSensor, and RoboidControl.TouchSensor.

◆ AddChild()

void RoboidControl.Thing.AddChild ( Thing  child)
inherited

Add a child Thing to this Thing.

Parameters
childThe Thing which should become a child
Remarks
When the Thing is already a child, it will not be added again

◆ RemoveChild()

bool RoboidControl.Thing.RemoveChild ( Thing  child)
inherited

Remove the given thing as a child of this thing.

Parameters
childThe child to remove
Returns
True when the child was present or false when it was not found

◆ GetTimeMs()

static ulong RoboidControl.Thing.GetTimeMs ( )
staticinherited

Get the current time in milliseconds.

Returns
The current time in milliseconds

◆ Update() [2/2]

void RoboidControl.Thing.Update ( bool  recurse = false)
inherited

Update de state of the thing.

Parameters
recurseWhen true, this will Update the descendants recursively

◆ InvokeNewThing()

static void RoboidControl.Thing.InvokeNewThing ( Thing  thing)
staticinherited

Trigger the creation for the given thing.

Parameters
thingThe created thing

◆ GenerateBinary()

virtual byte[] RoboidControl.Thing.GenerateBinary ( )
virtualinherited

Function used to generate binary data for this thing.

Returns
A byte array with the binary data
See also
Passer::RoboidControl::BinaryMsg

Reimplemented in RoboidControl.DigitalSensor, RoboidControl.TemperatureSensor, and RoboidControl.TouchSensor.

◆ ProcessBinary()

virtual void RoboidControl.Thing.ProcessBinary ( byte[]  bytes)
virtualinherited

Function used to process binary data received for this thing.

Parameters
bytesThe binary data to process

Reimplemented in RoboidControl.DigitalSensor, RoboidControl.DistanceSensor, RoboidControl.TemperatureSensor, and RoboidControl.TouchSensor.

Member Data Documentation

◆ type

byte RoboidControl.Thing.type = Type.Undetermined
inherited

The type of this thing.

This can be either a Thing.Type or a byte value for custom types.