Roboid Control for C# 0.4
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Public Member Functions | Static Public Member Functions | Public Attributes | Protected Attributes | Properties | List of all members
RoboidControl.TemperatureSensor Class Reference

Detailed Description

A temperature sensor.

Inheritance diagram for RoboidControl.TemperatureSensor:
RoboidControl.Thing

Public Member Functions

 TemperatureSensor (Thing parent)
 Create a new child temperature sensor.
 
override byte[] GenerateBinary ()
 Function used to generate binary data for this temperature sensor.
 
override void ProcessBinary (byte[] bytes)
 Function to process the temperature from the binary data.
 
virtual void CreateComponent ()
 Function which can be used to create components in external engines.
 
void AddChild (Thing child)
 Add a child Thing to this Thing.
 
bool RemoveChild (Thing child)
 Remove the given thing as a child of this thing.
 
void ReplacePosition (Spherical newPosition)
 
void ReplaceOrientation (SwingTwist newOrientation)
 
virtual void Update (bool recurse=false)
 Update de state of the thing.
 

Static Public Member Functions

static void CreateRoot (Participant owner)
 Create a root Thing for a participant.
 
static ulong GetTimeMs ()
 Get the current time in milliseconds.
 

Public Attributes

float temperature = 0
 The measured temperature.
 
bool terminate = false
 Terminated things are no longer updated.
 
byte id = 0
 The ID of this thing.
 
byte type = Type.Undetermined
 The type of this thing.
 
bool isRemote = false
 
Participant owner = null
 The participant owning this thing.
 
bool nameChanged = false
 
Unity.Thing component = null
 A reference to the representation of the thing in Unity.
 
bool hierarchyChanged = true
 Indicator that the hierarchy of the thing has changed.
 
bool positionUpdated = false
 Boolean indicating that the thing has an updated position.
 
bool orientationUpdated = false
 Boolean indicating the thing has an updated orientation.
 
bool linearVelocityUpdated = false
 Boolean indicating the thing has an updated linear velocity.
 
bool angularVelocityUpdated = false
 Boolean indicating the thing has an updated angular velocity.
 
ConcurrentQueue< CoreEventupdateQueue = new()
 Queue containing events happened to this thing.
 

Protected Attributes

List< Thingchildren = new()
 The children of this thing.
 

Properties

static Thing localRoot [get]
 The root thing for the local participant.
 
virtual string name [get, set]
 The name of the thing.
 
string modelUrl [get, set]
 An URL pointing to the location where a model of the thing can be found.
 
Thing parent [get, set]
 The parent of this thing.
 
bool isRoot [get]
 Indication whether this is a root thing.
 
Spherical position [get, set]
 The position of the thing in local space, in meters.
 
SwingTwist orientation [get, set]
 The orientation of the thing in local space.
 
Spherical linearVelocity [get, set]
 The linear velocity of the thing in local space in meters per second.
 
Spherical angularVelocity [get, set]
 The angular velocity of the thing in local space in degrees per second.
 

Constructor & Destructor Documentation

◆ TemperatureSensor()

RoboidControl.TemperatureSensor.TemperatureSensor ( Thing  parent)

Create a new child temperature sensor.

Parameters
parentThe parent thing
thingIdThe ID of the thing, leave out or set to zero to generate an ID
invokeEventInvoke a OnNewThing event when the thing has been created

Member Function Documentation

◆ GenerateBinary()

override byte[] RoboidControl.TemperatureSensor.GenerateBinary ( )
virtual

Function used to generate binary data for this temperature sensor.

Returns
A byte array with the binary data

Reimplemented from RoboidControl.Thing.

◆ ProcessBinary()

override void RoboidControl.TemperatureSensor.ProcessBinary ( byte[]  bytes)
virtual

Function to process the temperature from the binary data.

Parameters
bytesThe binary data to process

Reimplemented from RoboidControl.Thing.

◆ CreateRoot()

static void RoboidControl.Thing.CreateRoot ( Participant  owner)
staticinherited

Create a root Thing for a participant.

Parameters
ownerThe participant who will own this root thing

◆ CreateComponent()

virtual void RoboidControl.Thing.CreateComponent ( )
virtualinherited

Function which can be used to create components in external engines.

Currently this is used to create GameObjects in Unity

Reimplemented in RoboidControl.DistanceSensor, and RoboidControl.TouchSensor.

◆ AddChild()

void RoboidControl.Thing.AddChild ( Thing  child)
inherited

Add a child Thing to this Thing.

Parameters
childThe Thing which should become a child
Remarks
When the Thing is already a child, it will not be added again

◆ RemoveChild()

bool RoboidControl.Thing.RemoveChild ( Thing  child)
inherited

Remove the given thing as a child of this thing.

Parameters
childThe child to remove
Returns
True when the child was present or false when it was not found

◆ Update()

virtual void RoboidControl.Thing.Update ( bool  recurse = false)
virtualinherited

Update de state of the thing.

Parameters
recurseWhen true, this will Update the descendants recursively

Reimplemented in RoboidControl.ControlledMotor, RoboidControl.EncoderMotor, and RoboidControl.DifferentialDrive.

◆ GetTimeMs()

static ulong RoboidControl.Thing.GetTimeMs ( )
staticinherited

Get the current time in milliseconds.

Returns
The current time in milliseconds

Member Data Documentation

◆ type

byte RoboidControl.Thing.type = Type.Undetermined
inherited

The type of this thing.

This can be either a Thing.Type or a byte value for custom types.

Property Documentation

◆ modelUrl

string RoboidControl.Thing.modelUrl
getsetinherited

An URL pointing to the location where a model of the thing can be found.

Although the roboid implementation is not dependent on the model, the only official supported model formats are .png (sprite), .gltf and .glb