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RoboidControl
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Classes | |
| class | AngleAxis |
| class | AngleOf |
| class | AngleUsing |
| class | Axis |
| class | Float |
| class | MatrixOf |
| Single precision float matrix. More... | |
| struct | Polar |
| A polar vector. More... | |
| struct | Quat |
| A quaternion. More... | |
| struct | Quaternion |
| A quaternion. More... | |
| class | RangeUsing |
| struct | Spherical |
| A spherical vector. More... | |
| struct | Vec3 |
| 3-dimensional Vector representation More... | |
| struct | Vector2 |
| A 2=dimensional vector. More... | |
| struct | Vector3 |
| A 3-dimensional vector. More... | |
Typedefs | |
| using | Angle = AngleOf< float > |
| typedef AngleUsing< signed short > | Angle16 |
| typedef AngleUsing< signed long > | Angle32 |
| typedef AngleUsing< signed char > | Angle8 |
| typedef struct Passer::LinearAlgebra::Quat | Quat |
| A quaternion. | |
| typedef struct Passer::LinearAlgebra::Vec3 | Vec3 |
| 3-dimensional Vector representation | |
A quaternion.
This is a C-style implementation
3-dimensional Vector representation
This is a C-style implementation This uses the right-handed coordinate system.