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RoboidControl
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A spherical vector. More...
#include <Spherical.h>
Public Member Functions | |
| Spherical () | |
| Create a new spherical vector with zero degrees and distance. | |
| Spherical (float distance, Angle horizontalAngle, Angle verticalAngle) | |
| Create a new spherical vector. | |
| Spherical (Polar polar) | |
| Convert polar coordinates to spherical coordinates. | |
| Spherical (Vector3 v) | |
| Convert 3D carthesian coordinates to spherical coordinates. | |
| bool | operator== (const Spherical &v) const |
| Equality test to another vector. | |
| float | magnitude () const |
| The vector length. | |
| Spherical | normalized () const |
| Convert the vector to a length of a. | |
| Spherical | operator- () const |
| Negate the vector. | |
| Spherical | operator*= (float f) |
| Spherical | operator/= (float f) |
Static Public Member Functions | |
| static float | Magnitude (const Spherical &v) |
| The vector length. | |
| static Spherical | Normalize (const Spherical &v) |
| Convert the vector to a length of 1. | |
| static Spherical | Rotate (const Spherical &v, Angle horizontalAngle, Angle verticalAngle) |
| The distance between two vectors. | |
| static Spherical | RotateHorizontal (const Spherical &v, Angle angle) |
| static Spherical | RotateVertical (const Spherical &v, Angle angle) |
Public Attributes | |
| float | distance |
| The distance in meters. | |
| Angle | horizontalAngle |
| The angle in the horizontal plane in degrees, clockwise rotation. | |
| Angle | verticalAngle |
| The angle in the vertical plane in degrees. Positive is upward. | |
Static Public Attributes | |
| static const Spherical | zero = Spherical(0.0f, 0.0f, 0.0f) |
| A spherical vector with zero degree angles and distance. | |
| static const Spherical | forward = Spherical(1.0f, 0.0f, 0.0f) |
| A normalized forward-oriented vector. | |
| static const Spherical | back = Spherical(1.0f, 180.0f, 0.0f) |
| A normalized back-oriented vector. | |
| static const Spherical | right = Spherical(1.0f, 90.0f, 0.0f) |
| A normalized right-oriented vector. | |
| static const Spherical | left = Spherical(1.0f, -90.0f, 0.0f) |
| A normalized left-oriented vector. | |
| static const Spherical | up = Spherical(1.0f, 0.0f, 90.0f) |
| A normalized up-oriented vector. | |
| static const Spherical | down = Spherical(1.0f, 0.0f, -90.0f) |
| A normalized down-oriented vector. | |
Friends | |
| Spherical | operator* (const Spherical &v, float f) |
| Scale the vector uniformly up. | |
| Spherical | operator* (float f, const Spherical &v) |
| Spherical | operator/ (const Spherical &v, float f) |
| Scale the vector uniformly down. | |
| Spherical | operator/ (float f, const Spherical &v) |
A spherical vector.
This is a vector in 3D space using a spherical coordinate system. It consists of a distance and the polar and elevation angles from a reference direction. The reference direction is typically thought of as a forward direction.
| Spherical::Spherical | ( | ) |
Create a new spherical vector with zero degrees and distance.
Create a new spherical vector.
| distance | The distance in meters |
| horizontalAngle | The angle in the horizontal plane in degrees, clockwise rotation |
| verticalAngle | The angle in the vertical plan in degrees, zero is forward, positive is upward |
| Spherical::Spherical | ( | Polar | polar | ) |
Convert polar coordinates to spherical coordinates.
| polar | The polar coordinate |
| Spherical::Spherical | ( | Vector3 | v | ) |
Convert 3D carthesian coordinates to spherical coordinates.
| v | Vector in 3D carthesian coordinates; |
Equality test to another vector.
| v | The vector to check against |
The vector length.
| v | The vector for which you need the length |
|
inline |
The vector length.
Convert the vector to a length of 1.
| v | The vector to convert |
| Spherical Spherical::normalized | ( | ) | const |
Convert the vector to a length of a.
| Spherical Spherical::operator- | ( | ) | const |
Negate the vector.
|
static |
The distance between two vectors.
| v1 | The first vector |
| v2 | The second vector |
Scale the vector uniformly up.
| f | The scaling factor |
Scale the vector uniformly down.
| f | The scaling factor |
| float Passer::LinearAlgebra::Spherical::distance |
The distance in meters.
| Angle Passer::LinearAlgebra::Spherical::horizontalAngle |
The angle in the horizontal plane in degrees, clockwise rotation.
The angle is automatically normalized to -180 .. 180
| Angle Passer::LinearAlgebra::Spherical::verticalAngle |
The angle in the vertical plane in degrees. Positive is upward.
The angle is automatically normalized to -180 .. 180
A spherical vector with zero degree angles and distance.
A normalized forward-oriented vector.
A normalized back-oriented vector.
A normalized right-oriented vector.
A normalized left-oriented vector.
A normalized up-oriented vector.
A normalized down-oriented vector.