| Angle(Quaternion orientation1, Quaternion orientation2) | Passer::LinearAlgebra::Quaternion | static |
| AngleAxis(float angle, const Vector3 &axis) | Passer::LinearAlgebra::Quaternion | static |
| Dot(Quaternion rotation1, Quaternion rotation2) | Passer::LinearAlgebra::Quaternion | static |
| Euler(float x, float y, float z) | Passer::LinearAlgebra::Quaternion | static |
| Euler(Vector3 eulerAngles) | Passer::LinearAlgebra::Quaternion | static |
| EulerXYZ(float x, float y, float z) | Passer::LinearAlgebra::Quaternion | static |
| EulerXYZ(Vector3 eulerAngles) | Passer::LinearAlgebra::Quaternion | static |
| FromToRotation(Vector3 fromDirection, Vector3 toDirection) | Passer::LinearAlgebra::Quaternion | static |
| GetAngleAround(Vector3 axis, Quaternion rotation) | Passer::LinearAlgebra::Quaternion | static |
| GetRotationAround(Vector3 axis, Quaternion rotation) | Passer::LinearAlgebra::Quaternion | static |
| GetSwingTwist(Vector3 axis, Quaternion rotation, Quaternion *swing, Quaternion *twist) | Passer::LinearAlgebra::Quaternion | static |
| identity | Passer::LinearAlgebra::Quaternion | static |
| Inverse(Quaternion quaternion) | Passer::LinearAlgebra::Quaternion | static |
| LookRotation(const Vector3 &forward, const Vector3 &upwards) | Passer::LinearAlgebra::Quaternion | static |
| LookRotation(const Vector3 &forward) | Passer::LinearAlgebra::Quaternion | static |
| Normalize() | Passer::LinearAlgebra::Quaternion | |
| Normalize(const Quaternion &q) | Passer::LinearAlgebra::Quaternion | static |
| operator*(const Vector3 &vector) const | Passer::LinearAlgebra::Quaternion | |
| operator*(const Quaternion &rotation) const | Passer::LinearAlgebra::Quaternion | |
| operator==(const Quaternion &quaternion) const | Passer::LinearAlgebra::Quaternion | |
| Quaternion() | Passer::LinearAlgebra::Quaternion | |
| Quaternion(float _x, float _y, float _z, float _w) | Passer::LinearAlgebra::Quaternion | |
| Quaternion(Quat q) | Passer::LinearAlgebra::Quaternion | |
| RotateTowards(const Quaternion &from, const Quaternion &to, float maxDegreesDelta) | Passer::LinearAlgebra::Quaternion | static |
| Slerp(const Quaternion &rotation1, const Quaternion &rotation2, float factor) | Passer::LinearAlgebra::Quaternion | static |
| SlerpUnclamped(const Quaternion &rotation1, const Quaternion &rotation2, float factor) | Passer::LinearAlgebra::Quaternion | static |
| ToAngleAxis(float *angle, Vector3 *axis) | Passer::LinearAlgebra::Quaternion | |
| ToAngles(const Quaternion &q) | Passer::LinearAlgebra::Quaternion | static |
| w | Quat | |
| x | Quat | |
| y | Quat | |
| z | Quat | |
| ~Quaternion() | Passer::LinearAlgebra::Quaternion | |