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Passer::LinearAlgebra::Quaternion Member List

This is the complete list of members for Passer::LinearAlgebra::Quaternion, including all inherited members.

Angle(Quaternion orientation1, Quaternion orientation2)Passer::LinearAlgebra::Quaternionstatic
AngleAxis(float angle, const Vector3 &axis)Passer::LinearAlgebra::Quaternionstatic
Dot(Quaternion rotation1, Quaternion rotation2)Passer::LinearAlgebra::Quaternionstatic
Euler(float x, float y, float z)Passer::LinearAlgebra::Quaternionstatic
Euler(Vector3 eulerAngles)Passer::LinearAlgebra::Quaternionstatic
EulerXYZ(float x, float y, float z)Passer::LinearAlgebra::Quaternionstatic
EulerXYZ(Vector3 eulerAngles)Passer::LinearAlgebra::Quaternionstatic
FromToRotation(Vector3 fromDirection, Vector3 toDirection)Passer::LinearAlgebra::Quaternionstatic
GetAngleAround(Vector3 axis, Quaternion rotation)Passer::LinearAlgebra::Quaternionstatic
GetRotationAround(Vector3 axis, Quaternion rotation)Passer::LinearAlgebra::Quaternionstatic
GetSwingTwist(Vector3 axis, Quaternion rotation, Quaternion *swing, Quaternion *twist)Passer::LinearAlgebra::Quaternionstatic
identityPasser::LinearAlgebra::Quaternionstatic
Inverse(Quaternion quaternion)Passer::LinearAlgebra::Quaternionstatic
LookRotation(const Vector3 &forward, const Vector3 &upwards)Passer::LinearAlgebra::Quaternionstatic
LookRotation(const Vector3 &forward)Passer::LinearAlgebra::Quaternionstatic
Normalize()Passer::LinearAlgebra::Quaternion
Normalize(const Quaternion &q)Passer::LinearAlgebra::Quaternionstatic
operator*(const Vector3 &vector) constPasser::LinearAlgebra::Quaternion
operator*(const Quaternion &rotation) constPasser::LinearAlgebra::Quaternion
operator==(const Quaternion &quaternion)Passer::LinearAlgebra::Quaternion
Quaternion()Passer::LinearAlgebra::Quaternion
Quaternion(float _x, float _y, float _z, float _w)Passer::LinearAlgebra::Quaternion
Quaternion(Quat q)Passer::LinearAlgebra::Quaternion
RotateTowards(const Quaternion &from, const Quaternion &to, float maxDegreesDelta)Passer::LinearAlgebra::Quaternionstatic
Slerp(const Quaternion &rotation1, const Quaternion &rotation2, float factor)Passer::LinearAlgebra::Quaternionstatic
SlerpUnclamped(const Quaternion &rotation1, const Quaternion &rotation2, float factor)Passer::LinearAlgebra::Quaternionstatic
ToAngleAxis(float *angle, Vector3 *axis)Passer::LinearAlgebra::Quaternion
ToAngles(const Quaternion &q)Passer::LinearAlgebra::Quaternionstatic
wPasser::LinearAlgebra::Quat
xPasser::LinearAlgebra::Quat
yPasser::LinearAlgebra::Quat
zPasser::LinearAlgebra::Quat
~Quaternion()Passer::LinearAlgebra::Quaternion