Angle(Quaternion orientation1, Quaternion orientation2) | Passer::LinearAlgebra::Quaternion | static |
AngleAxis(float angle, const Vector3 &axis) | Passer::LinearAlgebra::Quaternion | static |
Dot(Quaternion rotation1, Quaternion rotation2) | Passer::LinearAlgebra::Quaternion | static |
Euler(float x, float y, float z) | Passer::LinearAlgebra::Quaternion | static |
Euler(Vector3 eulerAngles) | Passer::LinearAlgebra::Quaternion | static |
EulerXYZ(float x, float y, float z) | Passer::LinearAlgebra::Quaternion | static |
EulerXYZ(Vector3 eulerAngles) | Passer::LinearAlgebra::Quaternion | static |
FromToRotation(Vector3 fromDirection, Vector3 toDirection) | Passer::LinearAlgebra::Quaternion | static |
GetAngleAround(Vector3 axis, Quaternion rotation) | Passer::LinearAlgebra::Quaternion | static |
GetRotationAround(Vector3 axis, Quaternion rotation) | Passer::LinearAlgebra::Quaternion | static |
GetSwingTwist(Vector3 axis, Quaternion rotation, Quaternion *swing, Quaternion *twist) | Passer::LinearAlgebra::Quaternion | static |
identity | Passer::LinearAlgebra::Quaternion | static |
Inverse(Quaternion quaternion) | Passer::LinearAlgebra::Quaternion | static |
LookRotation(const Vector3 &forward, const Vector3 &upwards) | Passer::LinearAlgebra::Quaternion | static |
LookRotation(const Vector3 &forward) | Passer::LinearAlgebra::Quaternion | static |
Normalize() | Passer::LinearAlgebra::Quaternion | |
Normalize(const Quaternion &q) | Passer::LinearAlgebra::Quaternion | static |
operator*(const Vector3 &vector) const | Passer::LinearAlgebra::Quaternion | |
operator*(const Quaternion &rotation) const | Passer::LinearAlgebra::Quaternion | |
operator==(const Quaternion &quaternion) | Passer::LinearAlgebra::Quaternion | |
Quaternion() | Passer::LinearAlgebra::Quaternion | |
Quaternion(float _x, float _y, float _z, float _w) | Passer::LinearAlgebra::Quaternion | |
Quaternion(Quat q) | Passer::LinearAlgebra::Quaternion | |
RotateTowards(const Quaternion &from, const Quaternion &to, float maxDegreesDelta) | Passer::LinearAlgebra::Quaternion | static |
Slerp(const Quaternion &rotation1, const Quaternion &rotation2, float factor) | Passer::LinearAlgebra::Quaternion | static |
SlerpUnclamped(const Quaternion &rotation1, const Quaternion &rotation2, float factor) | Passer::LinearAlgebra::Quaternion | static |
ToAngleAxis(float *angle, Vector3 *axis) | Passer::LinearAlgebra::Quaternion | |
ToAngles(const Quaternion &q) | Passer::LinearAlgebra::Quaternion | static |
w | Passer::LinearAlgebra::Quat | |
x | Passer::LinearAlgebra::Quat | |
y | Passer::LinearAlgebra::Quat | |
z | Passer::LinearAlgebra::Quat | |
~Quaternion() | Passer::LinearAlgebra::Quaternion | |